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Ultimate or R abilities however have much longer cooldowns, usually totaling between one and two minutes. If a champion loses all their health, they are defeated but are revived in their base after time passes.
Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters; by killing or helping to kill enemy players; by destroying enemy structures; passively over time; and through unique item interactions or champion abilities.
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There are major leagues in North America, Asia, and Europe that compete in tournaments during the year for millions of dollars. He was able to pick up an assist on first blood and provided G2 with an excellent front line tank in teamfights.
He used his ultimate and Mega Gnar form to stun members of Fnatic to set up kills. Expect crushed it again on Gnar in Game 2.
He was able to pick up first blood, leading to a double kill early, and a kill in the first teamfight of the game. G2 took a huge lead and Expect was unkillable in Game 2 on the front line.
Analysis: Yellowstar was unable to make plays in Game 1 on Karma. He struggled to set up kills as Fnatic fell behind early and never caught up, ending the game with only three assists.
In Game 2, it was much of the same on Alistar. Analysis: Rekkles was mostly anonymous in Game 1 on Ezreal. He was unable to carry Fnatic and picked up his lone kill in the late game, catching Expect out of position.
In Game 2, Rekkles used Jhin and again struggled. He picked up two kills, but lacked the damage needed to turn teamfights as Fnatic fell behind.
He kept decent position, but G2 ran through Fnatic in Game 2. Analysis: Febiven played Viktor in Game 1 and did most of Fnatic's damage.
He picked up two of Fnatic's three kills, killing Mithy early and picking up a kill in the first teamfight of the game. It wasn't enough as G2 took a convincing Game 1 win.
Febiven used Viktor again in Game 2 and struggled. He was killed often, ending the game with five deaths, and was unable to really turn teamfights as G2 dominated Fnatic.
Analysis: Spirit struggled in Game 1 on Graves. He was unable to have an effect on the early game and couldn't carry Fnatic once they fell behind.
He finished the game with no kills and only three assists. Things didn't get much better in Game 2 on Elise. He was able to pick up a kill onto Mithy early, but again struggled to do much for Fnatic as they were dominated by G2, ending the game with only three assists.
Analysis: Gamsu played Shen in Game 1 and was mostly anonymous. He was killed to give away first blood and was unable to really set up kills for Fnatic.
His lone highlight was using his ultimate to set up a kill onto Mithy in the early game for Febiven. He was killed again to give away first blood and was really unable to one-shot members of G2 at any point in the game.
Analysis: Vizicsacsi's Shen was crucial to Unicorns' win in Game 1. Dominating his lane despite a difficult champion matchup against Wunder's Gnar, Vizicsacsi would make room to use his Stand United ultimate to secure first blood for Exileh at 10 minutes.
Vizicsacsi was donated the Rift Herald buff at 13 minutes, which Vizicsacsi would use to shove lanes with impunity.
Game 2 wasn't as fortunate for Vizicsacsi, with Vizicsacsi's Trundle securing an early solo kill, but immediately dying afterwards at seven minutes.
Across the map, the Unicorns were struggling to generate any momentum, and Vizicsacsi was unable to split push due to Trashy's pressure and Wunder's huge gold lead.
Analysis: Move's form against Splyce can be best described as mercurial, carrying UoL in Game 1 and dragging the team to a loss in Game 2. Game 1, Move was fantastic on Rek'Sai, picking up first blood for Exileh at 10 minutes, roaming around the map to get UoL's duo lane ahead, and generally applying pressure wherever UoL needed.
In Game 2, however, Move's Rek'Sai looked like a fish out of water, unable to be in the right place at the right time while getting outclassed in the jungle by Trashy's Nidalee, who held a three level lead over Move at nine minutes.
Exileh would then solo kill Sencux at 12 minutes, snowballing out of control. Exileh looked to repeat his performance in Game 2 on LeBlanc, but he was never given a chance to take over the game.
After getting killed by Mikyx after a close trade at six minutes, Sencux's Azir dominated the lane, preventing Exileh from playing a part in the early-mid game.
Analysis: Veritas had a great performance in Game 1 as Jhin, winning his lane early along with Hylissang and farming well throughout the early game.
With Move ganking bottom lane twice in the early game, at 12 and 15 minutes, respectively, Veritas was able to snowball very quickly. Game 2 saw Veritas continue to play Jhin, but with much less success.
While Veritas farmed well, Splyce was able to gain advantages across the map, keeping the pressure advantage. Analysis: Hylissang's play-making abilities were on full display on Bard during Game 1.
Landing several tricky Cosmic Bindings and Tempered Fates, Hylissang's ability to lock Splyce down led to early game advantages for the Unicorns, which UoL snowballed into the mid and late game.
Hylissang enjoyed less success on Nami in Game 2, despite a good laning phase. With UoL giving up advantages across the map, Hylissang was unable to produce the momentum needed for the Unicorns to take control of Game 2.
Analysis: Wunder's performance on Gnar left a lot to be desired in Game 1, losing lane to Vizicsacsi's Shen despite having the "favored" champion matchup.
Wunder had poor TP usage throughout the game, often ignoring multi-man skirmishes in favor of shoving his lane while Vizicsacsi used his huge global pressure with two global abilities to snowball UoL ahead.
Game 2 found Wunder again on Gnar, and this time with more success. Receiving near constant attention from junglers, the volatile top lane snowballed in Wunder's favor, and Wunder was able to TP around the map to set his team up for success.
Analysis: Trashy lived up to his name in Game 1 on Nidalee, getting outclassed by jungle counterpart Move.
Move was able to make aggressive plays and ganks work for Unicorns, while Trashy was often late to skirmishes and generally had poor positioning.
Playing Nidalee again in Game 2, Trashy's play dramatically improved, beginning at seven minutes, when Trashy would kill Move under his own tier one top turret.
Power-farming as only Nidalee can, Trashy held a whopping three level lead over Move at nine minutes, which Trashy used to shut Move down and snowball Splyce ahead.
Analysis: Sencux had a rough time in Game 1 on Karma, with Sencux getting ganked by Move and Vizicsacsi at 10 minutes to give Exileh's Anivia first blood.
Exileh would snowball heavily, solo-killing Sencux at 12 minutes, and effectively shutting Sencux out of the game. Behind in gold and experience, Sencux was forced to play passively as to avoid getting picked by Exileh.
Sencux played Azir in Game 2 to more success, dueling Exileh's LeBlanc early for Mikyx to roam and secure first blood at six minutes. Once Sencux got ahead, there was nothing Exileh could do to prevent Sencux from taking over the game.
Analysis: Kobbe's Lucian in Game 1 got heavily abused by UoL, receiving constant attention from Move in the early game. UoL would send multiple members to gank Kobbe and lane partner Mikyx, setting Kobbe far behind while snowballing the game out of control for UoL.
Game 2 found Kobbe on Caitlyn, where he found much more success. Able to lane without outside interference, Kobbe was even in power with Veritas throughout the early game.
Once the mid game teamfighting began, Kobbe's positioning was brilliant, remaining safe while dealing 20, damage to enemy champions, the second highest amount in the game.
Analysis: Mikyx's Braum in Game 1 left a lot to be desired, as he was constantly out of position. After getting roamed on and killed by multi-man ganks from UoL, Mikyx found himself far behind in experience and gold, even for a support.
Despite the setbacks, though, Mikyx still tried to make plays for his team, starting teamfights and playing aggressively, but Splyce was unwilling to back him up.
Mikyx's Karma in Game 2 was far better, with Mikyx's aggression earning him first blood, when he ganked mid at six minutes and killed a low-health Exileh.
With a solid lead, and Splyce's newfound confidence, Mikyx was able to control vision and use Karma's utility to empower Splyce.
Analysis: KaSing might be known as a "play-making support," but his passive play prevented Vitality from picking up a series win. Game 1 went well for KaSing's Braum, roaming around the map to help secure an early gold lead for Vitality.
With his team's early lead, KaSing was able to dominate the vision game with a game-high 51 wards placed, as Vitality finished a scrappy Game 1 in 37 minutes.
Game 2 found KaSing playing Braum for a second time, but with much less success. While Vitality were able to secure an early gold lead through early rotations and skirmishing, KaSing had a less pronounced impact on the game.
With Cabochard's Kennen unable to initiate for Vitality, KaSing looked apprehensive about starting fights, despite Vitality's massive gold lead in the mid game.
With Vitality on the backfoot, Schalke took over the game. Schalke dominated the vision game after taking the lead at around 31 minutes, and quickly closed out the game with superior teamfighting.
Earning a game-high CS, Police's waveclear helped Vitality snowball an early lead, able to quickly shove down turrets and engage fights with Police's On The Hunt ultimate.
Through a strong early and mid game, Vitality was able to pick up the 37 minute win. Game 2 found Police on more of a carry role as Lucian, but Vitality's problems prevented Police from taking over the game.
With Schalke's heavy engage composition, and Lucian's low range, Police was forced to play conservatively, dealing only 9, damage to enemy champions.
Analysis: Nukeduck's Ryze was strong throughout Game 1, roaming around the map and skirmishing well with the rest of Vitality. After picking up a kill onto sprattel at nine minutes, Nukeduck started to snowball out of control.
Game 2 found Nukeduck on Varus, where he enjoyed only limited success. Despite an early Vitality lead, and another game-high in damage dealt to enemy champions with 18, damage, Nukeduck was unable to find kills.
In Game 1, Shook's Nidalee was a monster: counterjungling Gilius, applying pressure across the map, securing kills, including first blood, and taking over the game as a carry jungler should.
Shook's Elise in Game 2, however, left a lot to be desired. Shook looked lost throughout Game 2, despite Vitality controlling the early game. Shook was often on the wrong side of the map during skirmishes, and generally had a low impact on the game.
Analysis: Cabochard's Irelia got off to a strong start in Game 1, picking up an assist as Shook killed Steve for first blood at four minutes.
With Cabochard fed, and Vitality firing on all cylinders, Vitality was able to end the game in 37 minutes on the back of a Cabochard triple kill in Schalke's base.
Cabochard's Kennen was effective early on in Game 2, securing first blood for his team with a TP flank and his Slicing Maelstrom at eight minutes.
As the game went on, however, Cabochard would repeat this play to limited success, as he would get immediately exhausted and killed. With Cabochard's struggles, Vitality were without engagement options, allowing Schalke to take control of the game with decisive teamfighting.
Analysis: Hustlin played excellently in Game 1 on Braum. He was able to fast push the bottom turret early, but really showed up in teamfights.
He effectively blocked damage with Unbreakable and set up multiple kills using Concussive Blows and Glacial Fissure, which allowed his carries to dominate teamfights.
It was a similar story for Hustlin in Game 2 as Braum. Once again he played outstandingly, using his ultimate and passive to set up kills.
Hustlin ended with a series-high 25 assists. He was able to fast push the bottom lane tier one turret early, but gave away a kill after being caught out of position early.
His play was incredible during this series, possibly prompting future Jhin bans against him by other teams.
He showed good damage throughout the game, picking up first blood with help from Maxlore onto Betsy. In Game 2, NighT used Karma's utility in a comeback win.
Analysis: Maxlore set up multiple kills in Game 1 on Rek'Sai. He farmed well during the lane swap and helped NighT pick up first blood, ganking Betsy in the mid lane.
This trend would continue as Maxlore piled on the assists in teamfights, making good use of his knockup to set up easy kills for GIANTS.
He was able to deal strong burst damage in the mid and late game to pull GIANTS back into the lead as they took the series sweep.
He was able to pick up kills and assists throughout the game, showing excellent burst damage in teamfights. SmittyJ again used Rumble to good result in Game 2.
He helped fast push down the tier one top turret early, but was unable to do much else. In Game 2, Raise played better on Bard.
Steeelback played well in Game 2 again on Lucian. With his team behind, he couldn't fully carry, but finished the game with only one death to four kills and seven assists.
Analysis: Betsy used Swain in Game 1, but was unable to carry. In Game 2, Betsy used Azir and again struggled. He used his ultimate well to set up kills onto NighT in the mid lane early on, but struggled to carry in late game teamfights as GIANTS finished the sweep.
Analysis: Airwaks struggled in Game 1 playing Hecarim. He used his ultimate to try and scare GIANTS, but with his team behind, they were unable to really follow up his crowd control properly.
In Game 2, Airwaks used Gragas. Analysis: In Game 1, Parang played Lissandra and struggled. He helped fast push the tier one top lane turret and picked up a kill in the first teamfight before falling off.
He was unable to turn the tides for ROCCAT in teamfights, missing multiple roots and dying before really locking down priority targets.
In Game 2, Parang used Jayce and again struggled. He was able to help get ROCCAT off to an early game lead and split pushed in the mid game to take the bottom inhibitor.
Parang has been unimpressive on his signature champion in two tries this split. Analysis: As SKT seems to be in their standard summer slump, Duke is not an exception to the team's underperformance.
He started off the series with a rather underwhelming performance on Rumble. As Ever earned an early advantage in the game, he tried desperately to group with his team, but could not find a favorable ultimate to win fights.
Finding only a single kill, it came from catching LokeN off guard and using his protobelt, flash and ultimate to do so. As Ever gained dragon control, Duke fell with the rest of his team, leading to 38 minute defeat.
He stepped his play up in Game 2 despite a rocky start. Getting ganked repeatedly, he fell and Ever took another early lead. To come back in the game, he used his teleport and grouped with the rest of SKT to secure a teamfight victory at 15 minutes and pick up back-to-back dragons.
With two Infernal Drakes under their belt, the team was able to secure a Baron and push into Ever's base to secure a quick victory in response.
Duke's success was limited to this game, as he once again was unable to perform in the final game of the series.
Although he didn't do terribly in the game, everyone around him seemed to crumble, with the exception of Bang. Using their momentum, they secured three Barons and five dragons to close out the game in convincing fashion and claim the series win.
With the defeat, SKT is slowly losing grasp of their Playoffs spot and will need to improve if they wish to qualify for the World Championship.
They opted to start Blank, which ended up being the incorrect decision. He started off Game 1 on Rek'Sai and was unable to do much of anything.
As Bless gained early control of the map, Blank found no openings to counter him. As his team fell behind, he didn't attempt to bring the team back, simply farming up as his team continued to suffer.
Only able to pick up a single dragon, his pressure didn't come close to Ever's. As they controlled the rest of objectives, he sat by idly as his team was slowly choked out of the game.
Participating in only two kills in the defeat, he was underwhelming to say the least. Due to his performance, the team opted to sub him out for Bengi for the remainder of the series.
Analysis: The series started off with Faker's Azir getting focused early on. After his team had begun to fall behind, Ever turned focus towards him to keep him from bringing his team back.
They did so effectively, unable to pick up kills on him, they simply prevented him from doing much in teamfights.
As his team fell behind, Faker tried desperately to bring them back, picking up all his team's kills but one. Despite the effort, Ever's early control led them to a convincing victory in Game 1.
SKT and Faker answered back in Game 2, determined not to go down without a fight. Although he fell behind again early, his performance in teamfights shined, turning the game around during a dragon fight 15 minutes into the game.
With a rather low kill count, he moved with his team to pressure Ever and secure objectives to take an early Baron and push into the enemy base. As final fights erupted, Faker found the upper hand, closing out the game to even the series score.
Game 3 saw a substantially different performance, as Faker began to falter. After Ever's bottom lane roamed early to pick up a kill on Faker, he fell behind as the enemy also picked up dragons.
He was repeatedly focused, making his Karma nearly useless in the game. Ever struggled to close out the game, but picked up several Barons and five dragons to slowly dominate SKT.
Faker was nowhere to be found in the loss, assisting in only one kill in the defeat. With the loss, Ever won the series Analysis: Although Bang often plays Sivir and a supportive style, he is frequently known for picking up a large number of kills and boasting an impressive KDA.
This was not the case in SKT's series defeat as he failed to pick up a single kill until the final game. He fell early in Game 1 just as minions were spawning, resulting in an extremely rough early game that snowballed hard.
As Ever found early leads, he was unable to do anything while his team was constantly caught out. Once behind, there was no way back into the game as he did little more than farm in the 38 minute defeat.
Game 2 saw a much better performance, but he was once again unable to pick up a kill. As the team fell behind early, he held his own in anticipation of a teamfight to bring it back SKT's way.
This finally happened around a dragon 15 minutes into the game, resulting in SKT taking a lead. With their new found dragon, they controlled objectives and slowly choked out Ever to claim victory in just 33 minutes.
Alberto Rengifo. Martin Lynge. Lee, Jae Hoon. Lee, Kyung Min. Joshua Leesman. Kim, Jung Gyoon. Sam Hartman-Kenzler. Mitch Voorspoels.
Nick De Cesare. Lee Ji Hoon. Jang, Min Chul. Park, Jung Suk.Hier werden Bild- und Videomaterial für die Finalproduktion aufgenommen und bearbeitet. Gleichstand zwischen 4 Teams: Wenn 4 Hellcase Legit nach der Gruppenphase einen Punktegleichstand Kreditkarten Mit Bonus, wird die Matchtime der gewonnen Spiele addiert und verglichen. Der Titel fasziniert weltweit über Millionen Spieler im Monat. Telefonische Anfragen bzw.